var shootForce:int = 1000; var prefabBall:Transform; function Update () { pivotPoint = gameObject.transform.position; pivotPoint = rotateArrow.pivotPoint; spawnPoint = pivotPoint + (transform.up * 5); if(Input.GetMouseButtonDown(0)) { var instantiatedBall = Instantiate(prefabBall, spawnPoint , Quaternion.identity); instantiatedBall.rigidbody.AddForce(transform.forward * shootForce); } }