var shootForce:float; var parentPlayer:Transform; var prefabBall:Transform; function Update() { if(Input.GetMouseButtonDown(0)) { var instantiatedBall = Instantiate(prefabBall, transform.position, Quaternion.identity); //instantiatedBall.transform.parent = parentPlayer; instantiatedBall.rigidbody.AddForce(transform.forward * shootForce); } }