#pragma strict static var score : int=0; var mainLight : GameObject; function Start () { } function Update () { } function OnTriggerEnter (mycollider:Collider) { if (mycollider.gameObject.tag=="Dot") { if (mycollider.gameObject.name=="kokkinisfaira") { //Debug.Log("COLLISION with red sphere!!!!!!!!!"); score++; //Debug.Log(score); } if (mycollider.gameObject.name=="blesfaira") { //Debug.Log("COLLISION with blue sphere!!!!!!!!!"); mainLight = GameObject.Find("Directional light2"); //Debug.Log (mainLight.name); mainLight.light.intensity = 0; } Destroy(mycollider.gameObject); } }