E.-A. Tsilakou, A. Sotiropoulou, Ph. Mylonas |
The Role of Literature in Teaching English as a Foreign Language with the Help of Digital Educational Games |
20th International Workshop on Semantic and Social Media Adaptation & Personalization (SMAP 2025), 27-28 November 2025, Mystras, Greece |
ABSTRACT
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The use of literature in foreign language learning has been largely disputed over the last decades as not being necessary or even as being a hindrance for the learners since it makes no contribution to the purpose of learning a language for practical use. However, lately there has been a turn towards using authentic material in the classrooms and literature provides such a resource. But young children and teenagers seem to have lost interest in reading books since they prefer digital media. So, how can a teacher use literary texts without discouraging their students from studying them? Technology has come to help. Multimodal texts and digital educational games have received increasing attention in recent years as research shows that they affect students˘ learning and motivation. They stimulate the students˘ imagination and promote skills such as problem solving and collaboration. They help students develop multiliteracies such as visual literacy, cultural literacy, information literacy and critical literacy. In this paper we shall focus on the main steps to consider in this process.
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27 November , 2025 |
E.-A. Tsilakou, A. Sotiropoulou, Ph. Mylonas, "The Role of Literature in Teaching English as a Foreign Language with the Help of Digital Educational Games", 20th International Workshop on Semantic and Social Media Adaptation & Personalization (SMAP 2025), 27-28 November 2025, Mystras, Greece |
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