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Ch. Hondrou, E. Tsalapati, A. Raouzaiou, G. Marandianos, K. Karpouzis, S. Kollias
A Player-Specific Conflict Handling Ontology
International Journal of Serious Games, Vol 1, No 3 (2014), pp. 61-74.
ABSTRACT
In this paper we propose a core, lightweight ontology around the axis of a serious game for adolescents. The Player - Specific Conflict Handling Ontology (PSCHO) that we propose provides a formal representation of conflict in the domain of serious games. In particular, it maps visually manifested affective cues and emotional stimuli from the serious game to conflict handling styles, and suggests an appropriate educative intervention. Our final goal is to perform automated reasoning techniques over the PSCHO with the objective of leading the player to develop an integrative way of dealing with conflicts. With this approach, whenever a conflict event appears during the game, the appropriate educative intervention will be triggered according to both the reaction of the player at the time of the event and their general coping style. The importance of this ontology lies in the fact that it promotes natural interaction (non-invasive methods) and at the same time makes the game as player-specific as it can be for its educational goal. Finally, its core lightweight form allows for its further specializations in order to be adapted to other serious games as well.
04 September, 2014
Ch. Hondrou, E. Tsalapati, A. Raouzaiou, G. Marandianos, K. Karpouzis, S. Kollias , "A Player-Specific Conflict Handling Ontology", International Journal of Serious Games, Vol 1, No 3 (2014), pp. 61-74.
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