C. Papakostas, C. Troussas, A. Krouska, Ph. Mylonas, C. Sgouropoulou |
Fuzzy-based Virtual Reality System for Cultural Heritage: Enhancing User Interaction and Experience through Contextual Assistive Messaging |
International Journal of Human-Computer Interaction, December 2024 |
ABSTRACT
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The paper addresses the need for greater user interaction and personalization in virtual reality (VR) systems used for cultural heritage. Since cultural heritage sites will increasingly become accessible through VR, meaningful and tailored user experiences will be important to ensure effective learning and engagement. The study is set to overcome the limitations of traditional VR systems that often are not able to accommodate different levels of computer skills and familiarity with VR among its users, thus delivering cultural content less effectively. This problem is addressed by the proposed fuzzy-based VR system, namely SculptMate, which uses fuzzy logic to estimate user expertise both with computers and in VR. That way, SculptMate displays context-sensitive assistive messages based on the skills profile of the user, filling in the gap between technical skills and understanding of cultural content. In the study, 64 participants were divided into an experimental and a control group in order to evaluate the effect of SculptMate, compared to a standard VR system. Results show that SculptMate significantly enhances users' engagement and understanding of cultural artifacts, offering therefore a much more immersive and personalized experience. The incorporation of fuzzy logic into VR systems tends to be an effective avenue towards the improvement of educational outcomes and user satisfaction. This has implications beyond cultural heritage, providing a case for the potential of such approaches in other educational and interactive VR applications. Machine learning shall be integrated to make it dynamic, multisensory components shall be added, and optimization across several platforms will further the aim of accessibility and better user experience.
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13 December , 2024 |
C. Papakostas, C. Troussas, A. Krouska, Ph. Mylonas, C. Sgouropoulou, "Fuzzy-based Virtual Reality System for Cultural Heritage: Enhancing User Interaction and Experience through Contextual Assistive Messaging", International Journal of Human-Computer Interaction, December 2024 |
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