Kostas Karpouzis



I'm currently a Research Director at the Artificial Intelligence and Learning Systems Lab of the Institute of Communication and Computer Systems, National Technical University of Athens. In my research, I'm looking for ways to make computer systems more aware of and responsive to the way people interact with each other using natural, affective interaction and intelligent, user-adaptive algorithms. I'm also investigating how gamification and digital games can be used in classroom and informal settings to assist conventional teaching and help teach social issues and STEAM subjects to children and adults.


Since 1998, I have participated in more than twenty research projects funded by Greek and European bodies; most notably the Humaine Network of Excellence, within which I completed my post-doc in the field of mapping signals to signs of emotion, leading research efforts in emotion modelling and recognition, the FP6 IP CALLAS project, where I served as Area Leader of Affective applications, the FP7 TeL Siren project (Technical Manager), which was voted Best Learning Game in Europe for 2013 by the Games and Learning Alliance Network of Excellence, and the H2020 iRead project, which produced Navigo, the winner of the GALA Serious Games competition for 2018. Siren is also at #4 in the ‘Great Examples’ section of the ‘Games for Impact’ list of the White House Office of Science and Technology Policy (OSTP).


In the past, I 've worked as an Adjunct Lecturer for NTUA (2007), the Univ. of Piraeus (2004-10, 16-18) and the Univ. of West Macedonia (18-19), teaching subjects related to Computer Graphics, Game Development, Virtual Reality, HCI, Assistive Computing, ICT in education, Image Processing, Data Mining, Robotics and e-health services. I'm currently a Lecturer on Digital methods and Strategic communication at the M.A. programme in Sustainable Tourism & Communication Technologies, European Communication Institute.


I am the Student Activities Chair and Computer Chapter Chair for IEEE Greece, member of the BoD for the gi-Cluster of Corallia, which consists of industrial and academic members of the game and creative ecosystem in Greece, and Chairman of the Board of the Hellenic Association of Computer Engineers. I’m a member of the Editorial Board for the Journal on Multimodal User Interfaces (Springer), Personal and Ubiquitous Computing (Springer) Journal on Synthetic Emotions (IGI), and Frontiers in ICT and Frontiers in Digital Humanities (Frontiers In). Google Scholar reports 4160+ citations to my work, h-index=34 and i10-index=78 (May 2020) and Impactio ranks me in the top 0.01% in Artificial Intelligence and top 3.63% in Machine Learning.


Besides this, I'm involved in a number of science communication activities, most notably Famelab Greece, openscience.gr, and House of Makers, a grassroots initiative which aims to promote STEM and make-ing activities attractive to young students. I'm also an advocate for technology and CS in schools, participating in the Girls Go Coding initiative to attract girls and female adults to coding. In November 2014, I co-founded a start-up called LeXIS which develops personalised word games for children and adults with dyslexia and other learning disorders; LeXIS graduated from the accelerator programme run by the Greek Industry Association (SEV) and was showcased in several pitching events. In fall 2016, I authored a lesson on the TED-ed platform titled "Can machines read your emotions?"; the lesson surpassed 300.000 views in its first week and has been used by more than 240 teachers. I'm a 3x TEDx Speaker; you can find those plus other talks in this YouTube playlist.



Dipl. Ing. in Electrical and Computer Engineering

1991 - 1997

School of Electrical and Computer Engineering, National Technical University of Athens, Greece

PhD in Computer Science

1997 – 2001

School of Electrical and Computer Engineering, National Technical University of Athens, Greece

Honours and awards

Best paper nominee


Games and Learning Alliance (GALA) conference

Game Competition finalist


for Navigo, European Conference on Game-based Learning

Best science communication website award


for openscience.gr, Athens Science Festival

European learning game of the year


for Navigo, Games and Learning Alliance (GALA)

Game Competition finalist


for Siren, European Conference on Game-based Learning

European learning game of the year


for Siren, Games and Learning Alliance (GALA)

Design award


Intel Ultrabook competition

Best paper award


12th international workshop on image analysis for multimedia interactive services conference (WIAMIS)

Academic Positions

Research Director

2015 - Present

Institute of Communication and Computer Systems,
National Technical University of Athens

Head of Game Programming

Oct 2018 - Present

SAE Athens (accredited college by Middlesex University)

Current R&D Projects


2016 - 2019

Europe in Crisis (eCrisis) - http://ecrisis.eu/

H2020 Innovaction Action

2017 - 2020

iRead: Infrastructure and integrated tools for personalized learning of reading skill - https://iread-project.eu/

Europeana DSI

2018 - 2020

Deployment and Maintenance of Europeana Digital Service Infra-structure core services

H2020 Health

2019 - 2022

ECoWeB: Assessing and Enhancing emotional competence for Well-being in the young - http://www.ecowebproject.eu/


2019 - 2022

LearnML: Learning Machine Learning - http://learnml.eu/


2019 - 2022

INCLUDE: Integrating Content and Language via a Unified Digital Environment - https://www.include-erasmus.eu/


2020 - 2022

Mediludus: Personalised medical care through game mechanics & gamification



+30 210 7723037